A drop of ink, finding its way home. You move only the Light — the Shadow mirrors you in the opposite direction.

One rule, then everything it implies.
The whole game is a living sheet of paper, and you are guiding a drop of ink home. Swipe to move the Light; the Shadow always steps the opposite way. A move only counts when both can enter their next tile — so the board becomes a question of where not to go.
Levels are hand-designed and solver-validated. There is no timer, no noise, and no filler: finishing a level is a quiet resolution rather than a fanfare.
Where the game is right now.
Umbryne is being tested with a small group of players on Google Play before its public release. If you would like to help test it, email us and we will send an invitation while places last.